[Free] 2018(Mar) Dumps4cert Examcollection Microsoft 98-374 Dumps with VCE and PDF 51-60

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MTA: Gaming Development Fundamentals

Question No: 51

You are working on the orientation system for 3D models in your new game project. You need to transform a matrix by using DirectX.

Which order of operations should you use?

  1. translation, then rotation, then scale

  2. scale, then translation, then rotation

  3. rotation, then translation, then scale

  4. scale, then rotation, then translation

Answer: D

Explanation: http://msdn.microsoft.com/en- us/library/windows/desktop/bb206269(v=vs.85).aspx

Question No: 52

To maximize character animation quality, each vertex of a 3D mesh should be mapped to:

  1. opaque textures.

  2. multiple bones.

  3. a single bone target.

  4. proximity triggers.

Answer: B

Explanation: http://mobilebits.de/Blog/post/2007/02/25/Skeletal-Bone-Animation-and- Skinning-with-Collada-Models-in-XNA.aspx

Question No: 53

Platformers and Shooters are sub-genres of:

  1. Adventure.

  2. Action.

  3. Strategy.

  4. Simulation.

Answer: B

Explanation: http://gamersen.com/game_categorization

Question No: 54

Which game genre focuses on allowing the player characters to build up skills and abilities when they play the game?

  1. Simulation

  2. Puzzle game

  3. Role-playing game

  4. Turn-based strategy

  5. First-person shooter

Answer: C

Explanation: http://gamersen.com/game_categorization

Question No: 55 HOTSPOT


You design a user interface (UI) for a touch screen.

Players report that the Fight and Flee buttons on the UI below are difficult to use. The specific issues are:

->The buttons do not always respond when touched.

->The buttons seem to misfire. When one button is touched, the opposite button is triggered.

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You validate that the underlying code is not the cause of the problem. You need to resolve the player input issues.

Use the drop-down menus to complete each statement. Each correct selection is worth one point.

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Question No: 56

Which device has a built-in infrared camera that can detect movement?

  1. Kinect

  2. Xxbox GamePad

  3. Standard mouse

  4. Wwindows Phone 7

Answer: A

Explanation: http://msdn.microsoft.com/en-us/library/jj663800.aspx

Question No: 57

What are the three characteristics of a massively multiplayer online role playing game (MMORPG)? (Choose three.)

  1. The game is played on multiple personal computers (PCs), consoles, and mobile devices and requires one or more servers to coordinate the game.

  2. The player#39;s character increases in abilities and skills as their abilities and skills are used in the game.

  3. The game is played by two or more players who take turns playing on the same PC, console, or mobile device.

  4. The primary game play involves players competing in one-on-one combat.

  5. Thousands of players can play concurrently.

Answer: A,B,E

Explanation: http://gamersen.com/game_categorization

Question No: 58

What are three ways to perform rotation in 3D space? (Choose three.)

  1. Determinant

  2. Angle-Axis

  3. Quaternion

  4. Vector

  5. Matrix

Answer: A,C,D

Explanation: http://msdn.microsoft.com/en-us/library/bb197901.aspx

Question No: 59

You are implementing the math library for a game engine.

You need to find a solution that stores transform information by using only four floats. Which solution should you use?

  1. quaternions

  2. 4×4 matrix

  3. 3×3 matrix

  4. Euler angles

Answer: A

Explanation: http://blogs.msdn.com/b/rezanour/archive/2012/04/29/math-primer-series- rotation-representations-and-quaternions.aspx

Question No: 60

In game programming, delta-time is:

  1. The time between when an app starts and the current frame.

  2. The required frames per second (FPS) for the app.

  3. The time when the operating system#39;s clock time was captured inside the app.

  4. The time in between two frames.

Answer: D

Explanation: http://msdn.microsoft.com/en- us/library/bb975644(v=xnagamestudio.31).aspx

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